| 1 | = (Mechanical) Design Process |
| 2 | |
| 3 | So there's a new game out. You've been assigned a team and a robot or mechanism to design. You've been given ~~unlimited funds~~ limited funds and resources. How do you get from no ideas to a working concept? |
| 4 | |
| 5 | ''(While this is a mostly mechanical guide, the core principles apply to any engineering discipline.)'' |
| 6 | |
| 7 | == 1. Understand the problem. |
| 8 | |
| 9 | |
| 10 | == 2. Brainstorm every idea you can. |
| 11 | |
| 12 | |
| 13 | == 3. Sketch some designs. Build sketch models. Do some ''(very quick!)'' CAD. |
| 14 | |
| 15 | |
| 16 | == 4. Filter out the best ideas. |
| 17 | |
| 18 | |
| 19 | == 5. Develop the ideas. Flesh out the mechanisms until you understand the major elements of your design. |
| 20 | |
| 21 | |
| 22 | == 6. Prototype and iterate, iterate, iterate, repeat, and iterate. |
| 23 | |
| 24 | === Build! |
| 25 | |
| 26 | === Evaluate! |
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| 28 | |